One of the best parts of KoK was the language system. Each language was one or two skills (pending how hardcore your game was)–so you bought ranks in it like you’d buy ranks in anything else with the more ranks equaling the more “fluent”. And without a “Common” to take as an option, characters would really have to think about their language selections. Feats were available to make it easier to pick up more skill points for the purposes of language rank buying. Parties often spread out their proficiencies to cover more ground and Comprehend Language and Tongues were damn useful for travelling adventurers.
So, in the spirit of 5e’s push for simplicity and effect, we’ve tested out the feel of a variant rule for Languages.
That starts with the new Language Fluency Levels.