Our Second Test of a Low-Cost, Home-Built Projected Table-Top

For those paying attention, we've been working on physical resources--not just digital ones--this month.  If you haven't looked at our first projector build you can click here.  Since then, we decided to take the basic concept and put a little more engineering into it. But, first principles... we still wanted to keep the build itself... Continue Reading →

Our First Test of a Low-Cost, Home-Built Projected Table-Top

It's all the rage and just started up as a fad... using projectors to cast an image onto a table top for the running of games like D&D (honestly, I've not heard of it used anywhere else, but it would be hugely useful for complex combat-oriented games like Dark Heresy as well).  I first saw this... Continue Reading →

Secret & Safe: A Look At Codes and Spies For Fantasy Games

The history of espionage, even in the Classical or Medieval or Renaissance periods that so frequently inspire elements of fantasy settings, is enormous and deep. It's also probably filled with holes in information, because so many resources were probably destroyed or lost due to their covert nature. So, if you plan to use spies and coded messages in your game, how can you turn those story elements into challenges or hooks for player characters? Below are a few brief thoughts on the form that spies might take, along with notes on how they might be treated, and a few example methods for passing secret information that could be slipped into any game.

A Quick Fantasy Side-Quest Generator

This is a quick and dirty quest generator for fantasy roleplaying games, specifically Dungeons & Dragons, and leans towards a more side-quest format than a large campaign or adventure. Some creative interpretation required, as individual parts may not always fit together in a way that makes sense. This is part of the fun.

Casting Conflict: Fighting It Out Over Arcane Traditions

The default assumption of many fantasy game settings is that the magical study wizards devote themselves to is rewarded by the slow – but constant – accumulation of knowledge and power. The fact that this knowledge takes the form of spells that may come from various different ancient masters, widespread cultures, or deep secrets of... Continue Reading →

Playing Paladins: Knights, Gods, and Broken Promises

This is the second in a two-part feature on Paladins. This part is meant to cover character options, adventure hooks, and roleplaying advice. The first part, Swear to God, covered the class’s origins, potential role in relation to other classes, and how they might fit into a setting. Playing a Paladin says something not only about the character you are playing,... Continue Reading →

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