For those paying attention, we've been working on physical resources--not just digital ones--this month. If you haven't looked at our first projector build you can click here. Since then, we decided to take the basic concept and put a little more engineering into it. But, first principles... we still wanted to keep the build itself... Continue Reading →
Our First Test of a Low-Cost, Home-Built Projected Table-Top
It's all the rage and just started up as a fad... using projectors to cast an image onto a table top for the running of games like D&D (honestly, I've not heard of it used anywhere else, but it would be hugely useful for complex combat-oriented games like Dark Heresy as well). I first saw this... Continue Reading →
On Fighters & Fighting: Part Two
Want to add some depth to a Fighter without adding complexity to playing one? How about a unique Fighting Style that can be summed up in three words? With optional fancy name and colorful founder... along with some rival styles to watch out for?
On Fighters & Fighting: Part One
If boxing is the "sweet science" then Fighters are a fantasy world's greatest brain trust. Here's a look at what it means to be a Fighter in a world where lots of people can hit things with bits of sharp metal.
Asking Why: How to Put PCs In a Tight Spot Without A Railroad
Players can be prickly when their characters get pushed around or put in spots with limited choices, but giving the players some extra choices in exchange can take some of the sting out. And just may make things more fun for everyone.
Secret & Safe: A Look At Codes and Spies For Fantasy Games
The history of espionage, even in the Classical or Medieval or Renaissance periods that so frequently inspire elements of fantasy settings, is enormous and deep. It's also probably filled with holes in information, because so many resources were probably destroyed or lost due to their covert nature. So, if you plan to use spies and coded messages in your game, how can you turn those story elements into challenges or hooks for player characters? Below are a few brief thoughts on the form that spies might take, along with notes on how they might be treated, and a few example methods for passing secret information that could be slipped into any game.
A Quick Fantasy Side-Quest Generator
This is a quick and dirty quest generator for fantasy roleplaying games, specifically Dungeons & Dragons, and leans towards a more side-quest format than a large campaign or adventure. Some creative interpretation required, as individual parts may not always fit together in a way that makes sense. This is part of the fun.
Making Milestones, Part One: Trailblazing
Milestones are an alternate, or supplementary, method of awarding XP in 5th edition that only gets a little bit of discussion. This post is about expanding on how and why to use Milestones.
Casting Conflict: Fighting It Out Over Arcane Traditions
The default assumption of many fantasy game settings is that the magical study wizards devote themselves to is rewarded by the slow – but constant – accumulation of knowledge and power. The fact that this knowledge takes the form of spells that may come from various different ancient masters, widespread cultures, or deep secrets of... Continue Reading →
Playing Paladins: Knights, Gods, and Broken Promises
This is the second in a two-part feature on Paladins. This part is meant to cover character options, adventure hooks, and roleplaying advice. The first part, Swear to God, covered the class’s origins, potential role in relation to other classes, and how they might fit into a setting. Playing a Paladin says something not only about the character you are playing,... Continue Reading →