For those paying attention, we’ve been working on physical resources–not just digital ones–this month. If you haven’t looked at our first projector build you can

For those paying attention, we’ve been working on physical resources–not just digital ones–this month. If you haven’t looked at our first projector build you can
It’s all the rage and just started up as a fad… using projectors to cast an image onto a table top for the running of
Want to add some depth to a Fighter without adding complexity to playing one? How about a unique Fighting Style that can be summed up in three words? With optional fancy name and colorful founder… along with some rival styles to watch out for?
If boxing is the “sweet science” then Fighters are a fantasy world’s greatest brain trust. Here’s a look at what it means to be a Fighter in a world where lots of people can hit things with bits of sharp metal.
Players can be prickly when their characters get pushed around or put in spots with limited choices, but giving the players some extra choices in exchange can take some of the sting out. And just may make things more fun for everyone.
The history of espionage, even in the Classical or Medieval or Renaissance periods that so frequently inspire elements of fantasy settings, is enormous and deep. It’s also probably filled with holes in information, because so many resources were probably destroyed or lost due to their covert nature.
So, if you plan to use spies and coded messages in your game, how can you turn those story elements into challenges or hooks for player characters?
Below are a few brief thoughts on the form that spies might take, along with notes on how they might be treated, and a few example methods for passing secret information that could be slipped into any game.