Adventures in the Prison of Dreadhold…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY.

So, in my current game (“A Confession of Pain”), we’ve decided to take a break from the relatively low-fantasy world of Kalamar and embrace the new Unearthed Arcana starting rules for Eberron. We’ll return to “The Death of Kings” (presently at 15th level and nearing the end of its major story line) soon, but my players and I all wanted to take a taste of a higher magic world without the classicism of Forgotten Realms.

To that end… I’ve decided to take their first “adventure” and make a new adventure pitch from it.

This one will be a bit more complicated and you’ll need to make sure you have the right players to do it justice–but from experience I can say this is a powerfully enjoyable and challenging adventure idea that your players will learn a lot from.

Continue reading

Advertisements

Adventures in the Great City in the Clouds…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY.

So, What’s This About?

There could be any number of reasons for having to deal with a city designed for true giants. Like, not just “Large” creatures, but at least Huge. 15’x15′ imprint instead of 5′. Creatures that stand 20′ high (two stories, mind you). Giants. Unequivocal. For the most part, imagining “commoners” of that giant race. Low HP, low attack, low strength (for a giant).

A city OF giants. Like on a mountain top somewhere. Roll-back civilization to a prior level to give the players some feel for “realism” without having to wonder why a fully advanced and intelligent giant civilization hasn’t ruled the world yet. The normal “PC-oriented” world has animal husbandry for agriculture, has the technology of scale like water wheels or mills for grinding corn, breed quickly, etc. This is a place where the city wall is boulders piled up (60ft to 80ft., irregularly), where food is scarce and population is low. Imagine less a giant city and more a giant peasant village with a giant palisade.

Continue reading

Adventures in the Artificiary of the Fourth Smith…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY.

Fourth?

The first was the original Being. The second was the planar embodiments. The third was the Gods. This is as high as one gets up the food chain before ascending into godhood themselves.

A great giant, maybe something like a storm giant–something immense and certain and titanic–dedicates it life to the great clockwork of artifice and the gods grant its lifelong labors for mechanical perfections with endless servants to help him.

Continue reading

Adventures in The Hole…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY.

What’s This One About?

One of my favorite dungeons ever is the Lost Tomb of Kruk Ma Kali—a 3rd ed module that was just a good, dangerous, interesting dungeon crawl. I wouldn’t say it did anything greatly special, it just did it straightforward and well.

Continue reading

Adventures with the Old Man…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY.

Bit of Fluff

The party (for whatever reason you think interesting) is drawn/led/ordered/surprised by/to an old, worn and beaten and half-collapsed cottage in the middle of perfectly nowhere.

The surrounding forests are old, trees standing a hundred feet high or more. Overgrown. Pure wild. The sort of place that makes a wood elf concerned and a druid orgasmic. A place that hasn’t seen the footsteps of a living intelligent creature in millenia.

Continue reading

Adventures in the Small Kingdom…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY.

What Is It?

I wanted to work on unconventional dungeons and adventures with the new 5E being out and there being such a drought of modules or real deep setting books out about the new system. That’ll change, as I’m sure WoTC wants to sell some books, so it’s a free for all out there with no wrong ideas (yet).

To that end, I had a notion the other day about the rarity of halfling or gnomish (small playable races) roles as anything other than supporting cast or characters in the story of a Medium sized thing. I rarely see a halfling leading the party, even if he’s the high Charisma character. I never see a gnomish “conqueror”.

Continue reading

Adventures in the Great Rotting Desert…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY.

So What’s the Gimmick?Vshutterstock_22726534

I was thinking about what the most harsh environment was on earth. Watched some documentaries about hard places and I think probably the most “Deadly” (subjectively speaking) might be the great Tundra/endless ice and snow sort of place. Like, no real growth… just a giant, flat, hard, endlessly long and terrifyingly cold landscape.

Then, I thought, that’s not enough… how about we make it more irregular, like competing glaciers so the terrain is more treacherous and broken and there are great cresting ridges and large (skyscraper size) chunks that could fall or roll over for a half a mile with little to no warning (watch the documentary on Netflix “Chasing Ice” and you’ll see how terrifyingly real that is–a thousand foot long, two hundred foot diameter brick just breaking off and rolling away from the glacier it was a part of like a giant tumbling football).

Continue reading