THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY.
So, in my current game (“A Confession of Pain”), we’ve decided to take a break from the relatively low-fantasy world of Kalamar and embrace the new Unearthed Arcana starting rules for Eberron. We’ll return to “The Death of Kings” (presently at 15th level and nearing the end of its major story line) soon, but my players and I all wanted to take a taste of a higher magic world without the classicism of Forgotten Realms.
To that end… I’ve decided to take their first “adventure” and make a new adventure pitch from it.
This one will be a bit more complicated and you’ll need to make sure you have the right players to do it justice–but from experience I can say this is a powerfully enjoyable and challenging adventure idea that your players will learn a lot from.