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Category: Variant Rules

Variant Clerics and Faiths in Kingdoms of Kalamar: Legacy

January 12, 2016 Flannel

So, a big chunk of updating Kalamar is updating the information for all the gods and goddesses–and there are a ton. Kalamar is a Divine

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Divine Right of Kings for Kingdoms of Kalamar: Legacy

January 12, 2016 Flannel

One of the clever parts of the old Kingdoms of Kalamar setting was the Divine Right of Kings mechanic which granted divine bonuses to nobility

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Making Milestones, Part One: Trailblazing

April 23, 2015 Mike

Milestones are an alternate, or supplementary, method of awarding XP in 5th edition that only gets a little bit of discussion. This post is about expanding on how and why to use Milestones.

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Made Me Who I Am Today: Mentors and Life-Paths

April 1, 2015 Mike

How to turn 5th Edition’s backgrounds into a way to create a life-path for your character’s history in the form of important Mentor’s they’ve had.

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Variant Rules – A Different Way to Handle Falling

March 13, 2015 Flannel

Variant Rules for Falling It can be hard to have a truly omni-directional combat that means anything in 5e (and not unique to 5e, either).

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Making Nobility Work for Players and PCs

February 18, 2015 Flannel

So, truly, I like the idea of expanding the DMG a bit in the direction of motivating the players to find reasons for the PC’s

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Important Posts

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  • A Low Cost Table-Top Projector Build (Attempts 1 and 2)
  • Adventure Pitches – Environments and Unique New Places For Your Next Dungeon
  • Variant Rules – Ways to Spice Up the Whole Game (Not Just Minor Homebrew)
  • Playing Monsters & NPCs – Thinking About Monsters and Motivations and Acting Tips
  • Building a Campaign – Guest Written Guide For Making Your Game

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Most Popular Posts

  • Magic Items That Are Better Than Nothing (Table of Contents)
  • A Quick Fantasy Side-Quest Generator
  • A Cloak of Air and A Cloak of Sludge
  • Anti-Flip-Flops, Who's Your Daddy, and A Strange Life...
  • An Attack Bonus, Confident Armor, and A Shaping of Their World...
  • Taking Up the Reins, Learning Through Pain, and the Eye of the Storm...
  • Traps to Worry Your Players (Table of Contents)
  • Your Own Druidic Circle, a Nasty Wand, and Sort of Being Ripley...
  • A Costly Grace, An Artful Ward, and A Level Playing Field...
  • Clever Wards, Low Weaponry, and the Mark of Weakness...

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