A Costly Grace, An Artful Ward, and A Level Playing Field…

Martyr's Shift The others were drunk or laughing or both, a high fire popping and hissing wood while they celebrated.  The road had been long, the journey fraught with peril, and today they won through. It was dead. And the long miles and weeks of hunting it back to its manse, dispatching it's minions--even with... Continue Reading →

Variant Clerics and Faiths in Kingdoms of Kalamar: Legacy

So, a big chunk of updating Kalamar is updating the information for all the gods and goddesses--and there are a ton. Kalamar is a Divine heavy game. The Variant clerics for each faith (and each faith is really fleshed out with a rank-up system independent of level that gives PC's something work work towards from... Continue Reading →

Divine Right of Kings for Kingdoms of Kalamar: Legacy

One of the clever parts of the old Kingdoms of Kalamar setting was the Divine Right of Kings mechanic which granted divine bonuses to nobility and royalty in the world passively. So, NPC kings really did have a sort of "divine right" to rule. It wasn't that a particular God or Goddess chose them, so... Continue Reading →

Reanaarian Cities and Nations in Kingdoms of Kalamar: Legac

We continue the regions and states of the Kalamar Setting (with some upgrades) with the Reanaarian Bay and its squabbling and fiercely free and independent city-states  (with the one we’ve invented in the advanced timeline in Blue): The Reanaarian Bay - Order From Chaos "Reanaarians are excellent diplomats. They let you have your way only when... Continue Reading →

Brandobian Nations in Kingdoms of Kalamar: Legacy

There are six major regions in the world of Kingdoms of Kalamar. Each is divided into nations, city-states, duchies, kingdoms, etc. with a real independent feel from each other. In our update and alternate timeline project updating the campaign setting to 5e rules, we're advancing the entire world's timeline nearly 500 years and interweaving world-changing... Continue Reading →

Languages of Kingdoms of Kalamar: Legacy

One of the best parts of KoK was the language system. Each language was one or two skills (pending how hardcore your game was)--so you bought ranks in it like you'd buy ranks in anything else with the more ranks equaling the more "fluent". And without a "Common" to take as an option, characters would... Continue Reading →

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