Presence of the Lightbearer Kurt squatted down on his haunches, watching his young partner fidget. The tunnel went deep, his shoulders ached from repelling down it for the last half hour. The halfling, by contrast, only seemed to grow more excited and spry with every new drop. The hole continued down, not perfectly vertical of... Continue Reading →
A Sticky Situation, Cleaning Up the Place, and There Just Aren’t Enough Traps for Mounts…
This post continues our series of Traps to Worry Your Players With--a new series at Many-Sided Dice about traps and making interesting ones. Our traps are intended to be fluffy (with lots of nice backstory you may choose to use or get inspired by) and mechanically interesting (with special disable requirements and side-ways solutions). Biltline The... Continue Reading →
Blame It On the Rain (Yeah, Yeah); and, Because I Like Stephen King…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Baleful Rains The Atrium---at least, that's what Kassie thought of it as---was broad and tall and long and rich with foliage. Down here, in the murk and mire of the... Continue Reading →
Chris Hanson’s Move and Why “Initiative” is Just a Word…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Weddlestaer Fauteuil They came in, one by one. Unused to the grandeur, no doubt. The brutish fellow looked for all the world like a cross-between a well beaten leather scarecrow... Continue Reading →
See You Next Fall, and Taking the Plunge…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. The Clutch The end of the canyon was all hard-packed dirt, bleached almost white by the sun. If Kurt had a team of ditch-diggers he might have been able to... Continue Reading →
I Warned You, But You Didn’t Listen; and, When Its Time To Kill the Party…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Weaker Mark Squick was very, very tired of this place. Whatever mad bastard this Conqueror fellow was, the old delver was about one more violently exploding door away from giving... Continue Reading →
We’re Gonna Need a Bigger Boat, and Like Star Trek But Worse…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Badwater Baldwin carried Kallie over his shoulder, like a sack of barley, pumping his legs and wildly scrabbling to keep his footing and handhold on this and that piece of... Continue Reading →
Anguish And Rancor; and Two Cubes Are Better Than One…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. The Flaypit Odom stood quietly as Squick spit down the hole, eyes closed and waiting for the---ah, there. Maybe only twenty feet deep. One of the deeper ones he'd seen.... Continue Reading →
Traps to Worry Your Players (Table of Contents)
Check out our Kickstarter for our first book... Lost Artifacts of Greyghast! So, we brave and few here at Many-Sided Dice (after the completion of our 200th "better than nothing" magic item) have taken on the opportunity to create similarly storied and systemed Traps for 5e games of D&D. The project here being to provide... Continue Reading →
You Can’t Just Stab Your Way Through Life, Son; and, Don’t Believe a Word He Says!
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. The Bouncer It was the third time Kurt had tripped over his own feet in the last hour and, if his maps and intel were correct, then he'd have another... Continue Reading →