As the last part in my On Fighters & Fighting series, have an Unarmed Fighting Style Generator and some thoughts on Hit Points in combat!
The history of espionage, even in the Classical or Medieval or Renaissance periods that so frequently inspire elements of fantasy settings, is enormous and deep. It’s also probably filled with holes in information, because so many resources were probably destroyed or lost due to their covert nature.
So, if you plan to use spies and coded messages in your game, how can you turn those story elements into challenges or hooks for player characters?
Below are a few brief thoughts on the form that spies might take, along with notes on how they might be treated, and a few example methods for passing secret information that could be slipped into any game.
This is a quick and dirty quest generator for fantasy roleplaying games, specifically Dungeons & Dragons, and leans towards a more side-quest format than a large campaign or adventure.
Some creative interpretation required, as individual parts may not always fit together in a way that makes sense. This is part of the fun.
We’ve all been there–scrambling to deal with the question “I search the shelf, so what do I find?” Of course as DM’s we want to have