This is a quick and dirty quest generator for fantasy roleplaying games, specifically Dungeons & Dragons, and leans towards a more side-quest format than a large campaign or adventure.
Some creative interpretation required, as individual parts may not always fit together in a way that makes sense. This is part of the fun.
You can follow THIS LINK to have the results automatically generated and maintain some of the surprises.
If that’s not your speed, use the chart below by rolling 1d20 for each category (TYPE, NPC, VERB, SORT, SUBJECT, DEADLINE, REWARD) and plugging the results into the following sentence (the random generator has a few variations on it):
A(n) [TYPE] [NPC] approaches the party and asks that they [VERB] the [SORT] [SUBJECT] before [DEADLINE]. In return they promise to grant [REWARD] as payment.
And remember that if you’re looking for examples of cool magical weapons or items, this site has quite a few.
1d20 | TYPE | NPC | VERB | SORT | SUBJECT | DEADLINE | REWARD |
1 | Ragged | Sailor | Steal | Bloodthirsty | Heir | Famine strikes the region | A heartfelt thanks |
2 | Polished | Acolyte | Find | Disguised | Blade | It wakes again | 1d4+1 barrels of ale |
3 | Mysterious | Soldier | Mend | Undying | Monster | A terrible flood | 1d3+1 bottles of fine wine |
4 | Seductive | Charlatan | Destroy | Haunted | Relic | The invasion begins | 2d100 pieces of silver |
5 | Gregarious | Urchin | Outwit | Enchanted | Texts | The last day of the trial | A First-Born Child |
6 | Insane | Criminal | Protect | Clockwork | Tower | An innocent life is lost | A Life-Debt |
7 | Pontificating | Talking Beast | Hide | Uncanny | Monarch | The illness spreads | A Divine Blessing |
8 | Weeping | Entertainer | Understand | Lost | Letter | The day of the wedding | 1d100 Gold |
9 | Imperious | Apparition | Bury | Holy | Betrothed | The chance for justice is lost | 1 Magic Scroll |
10 | Placid | Folk Hero | Defeat | Wicked | Flowers | They all die | Information you need |
11 | Paranoid | Authority | Reach | Golden | Beast of the Wild | Twilight, 1d6 sunsets from now | 1d3 Magic Items of Some Interest |
12 | Scarred | Artisan | Sabotage | Chosen | Treasure | Morning, 1d6 sunrises from now | 1 Magic Weapon |
13 | Amusing | Peasant | Counterfeit | Secret | Tree | The ritual is complete | A Map to Grand Treasure |
14 | Arcane | Hermit | Collect | Prophesied | Bird | Noon, 1d6 days from now | 1d3 Magic Scrolls |
15 | Enormous | Monster | Expose | Otherworldly | Mirror | The coronation is complete | Rename the location after you |
16 | Tiny | Noble | Reassemble | Broken | Tomb | Life becomes an insufferable hellscape | Double your money |
17 | Colorful | Blacksmith | Enshrine | Promised | Stranger | The spell wears off | 1 Finely Cooked Meal for Everyone |
18 | Overjoyed | Outlander | Pacify | Cursed | Occultist | Everyone is transformed | 1d4 Days Worth of Food |
19 | Pious | Friend | Transport | Stolen | Child | The spell’s effects become permanent | An exotic pet |
20 | Sinister | Sage | Free | Blasphemous | Warrior | The land falls into darkness | 6d100 Copper |