Let’s hop to it; shall we? This week we’re going to look at designing a Timed Encounter for our players. Now, this rendition of it will be left a little open. We’re going to base it around the idea that the party is going to scale the wall with crafted ladders. However, the DM could... Continue Reading →
Building a Campaign from the Ground Up Part 8
Good Wednesday, Readers, Last week we went over the general scheme of things for the big prison escape. We left a lot open to flexibility and improvisation. This was done on purpose to help our DM understand that the characters need to help craft the story. The DM might ignore the advice but there’s only... Continue Reading →
Building a Campaign from the Ground Up Part 7
Parts 1, 2, 3, 4, 5, and 6. DMs, GMs, and other interested parties, welcome back. Last week was a short post, but we talked about the big escape from slavery. The overall plan was basic enough: climb over the wall in the wee hours of the night. We left out a lot of details... Continue Reading →
Building a Campaign from the Ground Up Part 6
Weekly followers, Let’s do it. Last week we discussed the introduction of Unknown and his possible importance to the plot. As well as our plan for the adventurers; how to lead them out of slave hood. Let’s implement it. From your inputs, I’ve gathered the following responses based on last week’s poll: Name of slave who... Continue Reading →
Building a Campaign from the Ground Up Part 5
DMs, curious players, vengeful kobolds, and party gnolls, welcome back. I’d like to begin with a short tidbit about my own troubles as a DM. We recently started playing 5e, me and a bunch of newbies, with Horde of the Dragon Queen. Though the adventure gets a lot of hate, we’ve been having a blast.... Continue Reading →
Building a Campaign from the Ground Up Part 4
Parts 1, 2, 3 Folks, here we are once again. Wednesday; the day of that glorious mid work week hump. A day we can all take a breather and begin focusing on the fun things in life. Unless you’re lucky and enjoy work; then oooohh gooood foor you. Anyways, last week we went over my... Continue Reading →
Building a Campaign from the Ground Up: Part 3
What up, DMs? It’s Wednesday and that means we’re hitting the creative books once again. For those of you that need to catch up, we’re working on our first encounter of our campaign. So far we’ve selected a story progression and began scratching the surface of how to get our adventurer’s started. Last week’s post... Continue Reading →
Building a Campaign from the Ground Up: Part 2
Hello, fellow DMs. It’s about that time of week again. Last time we developed a 7 step outline for our campaign following writer Dan Well’s (I am Not a Serial Killer) method. To Re-cap real quick, our story outline looks like this: Hook: Adventurers are slaves forced to fight for sport. First Plot Point: Adventurers... Continue Reading →
Building a Campaign From the Ground Up
So you want to be a DM. You want to craft the ultimate adventure. There’s a craving deep inside of you that wants to develop nightmare inducing monsters and memorable NPCs in a campaign that keeps players playing until 4 AM and obsessively plotting for their next encounter. Well, I have the same desire. So... Continue Reading →