Adventures in the Prison of Dreadhold…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY. So, in my current game ("A Confession of Pain"), we've decided to take a break from the relatively low-fantasy world of Kalamar and... Continue Reading →

Not Quite Quigley, So Simple, and Stooping All the Time…

You can find the ever-growing list of "Better Than Nothing" items  over on the right. Read 'em, like 'em, share 'em, and comment. Rathian Arquebus "Don't do it, Beck." "No, I'm gonna do it." "It isn't necessary at all, though--look, we have this. There's only the three and Teller can handle two of them herself. You... Continue Reading →

“Quick! I Need Two Dozen Random Fantasy Book Names…”

We've all been there--scrambling to deal with the question "I search the shelf, so what do I find?"  Of course as DM's we want to have interesting volume names to rattle off so we're not just saying "Oh, this book (which is obviously the magic one)".  But, who has the time to litter their world with... Continue Reading →

Variant Rules – A Different Way to Handle Falling

Variant Rules for Falling It can be hard to have a truly omni-directional combat that means anything in 5e (and not unique to 5e, either). Falling is an almost meaningless mechanic after a few levels and doesn't really represent a lot of worry after 10th. Between Feather Falling and Flying and good saves and hit... Continue Reading →

In the Grim Darkness of Overacting, Why Not a Lance, and Mighty Strong Words…

You can find the ever-growing list of "Better Than Nothing" items  over on the right. Read 'em, like 'em, share 'em, and comment. Raptor and Thorn Broadways groaned as Tanu turned a tense situation into what had promised to be a bloody and expensive one. The governor's own guard stood unmoving and impersonal, like an iron... Continue Reading →

Adventures in the Great City in the Clouds…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY. So, What's This About? There could be any number of reasons for having to deal with a city designed for true giants. Like,... Continue Reading →

Narrative Play Style – How and When to Roll Dice (Part 01)

A check. There's a lot packed into that five-letter part of the game. What's is it, when do you get it, what should happen with it, etc... I've read (and argued) the differences in when and how to use the roll-for-outcome mechanic at the heart of any RPG (and certainly D&D) for years. Like political... Continue Reading →

Magic Items That Are “Better Than Nothing” Hits 100 Total!

A break away from posting content (and it's been a ton of content this month so far), but the "Better Than Nothing" magic items series has reached 100 unique creations! Very exciting! We'll be adding more Adventure Pitches (up to about 7 or 8 now) and DM Tips for RP'ing Specific Creatures in the coming... Continue Reading →

Magic Items That Are Better Than Nothing (Table of Contents)

Check out our Kickstarter for our first book... Lost Artifacts of Greyghast! Our Utility regards classification (my own) for each one's imagined utility: Occasionally useful, but otherwise fine for any party and easily abandoned for better items later on. Stuff that requires some Trade-Off or tough choices regarding "is it worth using right now"; good for... Continue Reading →

Undisturbed, Seeing What You Want, and Clothes That Make the Man…

You can find the ever-growing list of "Better Than Nothing" items  over on the right. Read 'em, like 'em, share 'em, and comment. Sandals of Path Sun Ko walked through the marketplace, ignoring the hustle and din of the hundreds of people, animals, and excitement as he made his way towards the old Shaw building at... Continue Reading →

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