If boxing is the "sweet science" then Fighters are a fantasy world's greatest brain trust. Here's a look at what it means to be a Fighter in a world where lots of people can hit things with bits of sharp metal.
Blame It On the Rain (Yeah, Yeah); and, Because I Like Stephen King…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Baleful Rains The Atrium---at least, that's what Kassie thought of it as---was broad and tall and long and rich with foliage. Down here, in the murk and mire of the... Continue Reading →
Chris Hanson’s Move and Why “Initiative” is Just a Word…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Weddlestaer Fauteuil They came in, one by one. Unused to the grandeur, no doubt. The brutish fellow looked for all the world like a cross-between a well beaten leather scarecrow... Continue Reading →
Building a Campaign From the Ground Up
So you want to be a DM. You want to craft the ultimate adventure. There’s a craving deep inside of you that wants to develop nightmare inducing monsters and memorable NPCs in a campaign that keeps players playing until 4 AM and obsessively plotting for their next encounter. Well, I have the same desire. So... Continue Reading →
See You Next Fall, and Taking the Plunge…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. The Clutch The end of the canyon was all hard-packed dirt, bleached almost white by the sun. If Kurt had a team of ditch-diggers he might have been able to... Continue Reading →
I Warned You, But You Didn’t Listen; and, When Its Time To Kill the Party…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Weaker Mark Squick was very, very tired of this place. Whatever mad bastard this Conqueror fellow was, the old delver was about one more violently exploding door away from giving... Continue Reading →
Asking Why: How to Put PCs In a Tight Spot Without A Railroad
Players can be prickly when their characters get pushed around or put in spots with limited choices, but giving the players some extra choices in exchange can take some of the sting out. And just may make things more fun for everyone.
We’re Gonna Need a Bigger Boat, and Like Star Trek But Worse…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Badwater Baldwin carried Kallie over his shoulder, like a sack of barley, pumping his legs and wildly scrabbling to keep his footing and handhold on this and that piece of... Continue Reading →
Anguish And Rancor; and Two Cubes Are Better Than One…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. The Flaypit Odom stood quietly as Squick spit down the hole, eyes closed and waiting for the---ah, there. Maybe only twenty feet deep. One of the deeper ones he'd seen.... Continue Reading →
Traps to Worry Your Players (Table of Contents)
Check out our Kickstarter for our first book... Lost Artifacts of Greyghast! So, we brave and few here at Many-Sided Dice (after the completion of our 200th "better than nothing" magic item) have taken on the opportunity to create similarly storied and systemed Traps for 5e games of D&D. The project here being to provide... Continue Reading →
