Regency: Balls, Duels, and Scandal. Oh my!

While creating Regency, I knew I needed more than just “social combat” for the game to feel full. In many other RPGs, there is a combat element. The big fight against the villain or monster, where the characters can flourish and show off their variety of uses. Pride and Prejudice (2005) Regency doesn’t have combat.... Continue Reading →

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