THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY. So What's the Gimmick? I was thinking about what the most harsh environment was on earth. Watched some documentaries about hard places and... Continue Reading →
A Book of Ends, A Book at the End, and A Book That Never Ends…
You can find the ever-growing list of "Better Than Nothing" items over on the right. Read 'em, like 'em, share 'em, and comment. Viscount Ecchi's Register "Ain't you gonna shiv 'im, Bearl?" the brick-jawed brigand asked, mouth agape and still half drunk from this morning's little bit of robbery. "Yea, Bearl. Jus' stick it in 'im--go... Continue Reading →
Adventures in the World Tree…
THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS--THINGS THAT TEST THE PLAYERS AND PC'S ABILITY TO THINK DIFFERENTLY. THESE WILL BE REVISED IN FUTURE POSTS WITH INCREASINGLY DETAILED MECHANICS AND SHAPED FOR MORE SPECIFIC PLAY. TAKE WHAT YOU LIKE, LET ME... Continue Reading →
Finger of Death, Winning the Argument, and Multiple Personalities…
You can find the ever-growing list of "Better Than Nothing" items over on the right. Read 'em, like 'em, share 'em, and comment. Finger of the Mad God "You can't possibly win this, Gallie. Don't make me do it!", Broadways brought one great lobstered gauntlet around and the Rogue could feel one of her teeth go... Continue Reading →
Adventures from the Icy Laugh of the Arch-Fey…
THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS--THINGS THAT TEST THE PLAYERS AND PC'S ABILITY TO THINK DIFFERENTLY. THESE WILL BE REVISED IN FUTURE POSTS WITH INCREASINGLY DETAILED MECHANICS AND SHAPED FOR MORE SPECIFIC PLAY. TAKE WHAT YOU LIKE, LET ME... Continue Reading →
Everyone and No One, Cyttorak, and A Coward’s Way Out…
You can find the ever-growing list of "Better Than Nothing" items over on the right. Read 'em, like 'em, share 'em, and comment. The Patchwork Cloak Varain told the shopkeeper he was from Pekal, about what life had been like in the village by the Stone Hill as a child with the wars raging on and... Continue Reading →
Adventures in the Bog of Horrors…
This is part of a collection of ideas for building out a less-than-common adventure where you can put your own dungeon or NPCs--things that test the players and PC's ability to think differently. These will be revised in future posts with increasingly detailed mechanics and shaped for more specific play. Take what you like, let me... Continue Reading →
Humility for the Bold, Thieves Tricks, and Taking Tavern Brawler…
You can find the ever-growing list of "Better Than Nothing" items over on the right. Read 'em, like 'em, share 'em, and comment. Penitent's Chains The clink. The rattle. The sounds of shame and loss. Arin shuffled along behind the group, his chains making their subtle and audible reminder that he was lost and still searching... Continue Reading →
Carving Knives, No Fear of Death, and the World Waits…
You can find the ever-growing list of "Better Than Nothing" items over on the right. Read 'em, like 'em, share 'em, and comment. Woodsman's Knife Travel light. Travel fast. That's the difference between living and dying in the wild. That's what Faber said, years ago, and that's what Wexel took to heart. He'd won the knife... Continue Reading →
Making Nobility Work for Players and PCs
So, truly, I like the idea of expanding the DMG a bit in the direction of motivating the players to find reasons for the PC's to want to gain holdings and land and titles and all of that. Rather than have unending sessions of murder-hobo (which is a fine enough way to play), I want... Continue Reading →
