Building a Campaign from the Ground Up Part 6

Weekly followers, Let’s do it. Last week we discussed the introduction of Unknown and his possible importance to the plot. As well as our plan for the adventurers; how to lead them out of slave hood. Let’s implement it. From your inputs, I’ve gathered the following responses based on last week’s poll: Name of slave who... Continue Reading →

Our First Test of a Low-Cost, Home-Built Projected Table-Top

It's all the rage and just started up as a fad... using projectors to cast an image onto a table top for the running of games like D&D (honestly, I've not heard of it used anywhere else, but it would be hugely useful for complex combat-oriented games like Dark Heresy as well).  I first saw this... Continue Reading →

Building a Campaign from the Ground Up Part 5

DMs, curious players, vengeful kobolds, and party gnolls, welcome back. I’d like to begin with a short tidbit about my own troubles as a DM. We recently started playing 5e, me and a bunch of newbies, with Horde of the Dragon Queen. Though the adventure gets a lot of hate, we’ve been having a blast.... Continue Reading →

Factions Project

With summer vacations and moving all overlapping at the end of July, updates have been slower.  But, with August 1st (Saturday), we'll be jumping out with a new series of content. We'll be putting together an exhaustive list of factions for your campaigns.  Histories, notable figures, goals, secrets and ranks and perks and tips for... Continue Reading →

Building a Campaign from the Ground Up: Part 3

What up, DMs? It’s Wednesday and that means we’re hitting the creative books once again. For those of you that need to catch up, we’re working on our first encounter of our campaign. So far we’ve selected a story progression and began scratching the surface of how to get our adventurer’s started.  Last week’s post... Continue Reading →

A Sticky Situation, Cleaning Up the Place, and There Just Aren’t Enough Traps for Mounts…

This post continues our series of Traps to Worry Your  Players With--a new series at Many-Sided Dice about traps and making interesting ones. Our traps are intended to be fluffy (with lots of nice backstory you may choose to use or get inspired by) and mechanically interesting (with special disable requirements and side-ways solutions). Biltline The... Continue Reading →

Building a Campaign from the Ground Up: Part 2

Hello, fellow DMs. It’s about that time of week again. Last time we developed a 7 step outline for our campaign following writer Dan Well’s (I am Not a Serial Killer) method. To Re-cap real quick, our story outline looks like this: Hook: Adventurers are slaves forced to fight for sport. First Plot Point: Adventurers... Continue Reading →

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