Weekly followers, Let’s do it. Last week we discussed the introduction of Unknown and his possible importance to the plot. As well as our plan for the adventurers; how to lead them out of slave hood. Let’s implement it. From your inputs, I’ve gathered the following responses based on last week’s poll: Name of slave who... Continue Reading →
Our First Test of a Low-Cost, Home-Built Projected Table-Top
It's all the rage and just started up as a fad... using projectors to cast an image onto a table top for the running of games like D&D (honestly, I've not heard of it used anywhere else, but it would be hugely useful for complex combat-oriented games like Dark Heresy as well). I first saw this... Continue Reading →
Building a Campaign from the Ground Up Part 5
DMs, curious players, vengeful kobolds, and party gnolls, welcome back. I’d like to begin with a short tidbit about my own troubles as a DM. We recently started playing 5e, me and a bunch of newbies, with Horde of the Dragon Queen. Though the adventure gets a lot of hate, we’ve been having a blast.... Continue Reading →
Factions Project
With summer vacations and moving all overlapping at the end of July, updates have been slower. But, with August 1st (Saturday), we'll be jumping out with a new series of content. We'll be putting together an exhaustive list of factions for your campaigns. Histories, notable figures, goals, secrets and ranks and perks and tips for... Continue Reading →
Building a Campaign from the Ground Up Part 4
Parts 1, 2, 3 Folks, here we are once again. Wednesday; the day of that glorious mid work week hump. A day we can all take a breather and begin focusing on the fun things in life. Unless you’re lucky and enjoy work; then oooohh gooood foor you. Anyways, last week we went over my... Continue Reading →
Building a Campaign from the Ground Up: Part 3
What up, DMs? It’s Wednesday and that means we’re hitting the creative books once again. For those of you that need to catch up, we’re working on our first encounter of our campaign. So far we’ve selected a story progression and began scratching the surface of how to get our adventurer’s started. Last week’s post... Continue Reading →
On Fighters & Fighting: Part Two
Want to add some depth to a Fighter without adding complexity to playing one? How about a unique Fighting Style that can be summed up in three words? With optional fancy name and colorful founder... along with some rival styles to watch out for?
A Sticky Situation, Cleaning Up the Place, and There Just Aren’t Enough Traps for Mounts…
This post continues our series of Traps to Worry Your Players With--a new series at Many-Sided Dice about traps and making interesting ones. Our traps are intended to be fluffy (with lots of nice backstory you may choose to use or get inspired by) and mechanically interesting (with special disable requirements and side-ways solutions). Biltline The... Continue Reading →
On Itemry and Trappery – Part 1
As my own 5e Eberron game returns to my table this week after a month on hiatus (players on travel and vacation), we'll be getting into the dangerous world of life as the secret spies and adventurers for a growing city-state surrounded on all sides by enemy nations and vile conspiracies... Normally, in a given... Continue Reading →
Building a Campaign from the Ground Up: Part 2
Hello, fellow DMs. It’s about that time of week again. Last time we developed a 7 step outline for our campaign following writer Dan Well’s (I am Not a Serial Killer) method. To Re-cap real quick, our story outline looks like this: Hook: Adventurers are slaves forced to fight for sport. First Plot Point: Adventurers... Continue Reading →
