Casting Conflict: Fighting It Out Over Arcane Traditions

The default assumption of many fantasy game settings is that the magical study wizards devote themselves to is rewarded by the slow – but constant – accumulation of knowledge and power. The fact that this knowledge takes the form of spells that may come from various different ancient masters, widespread cultures, or deep secrets of... Continue Reading →

Playing Paladins: Knights, Gods, and Broken Promises

This is the second in a two-part feature on Paladins. This part is meant to cover character options, adventure hooks, and roleplaying advice. The first part, Swear to God, covered the class’s origins, potential role in relation to other classes, and how they might fit into a setting. Playing a Paladin says something not only about the character you are playing,... Continue Reading →

Worship Gone Wild: Nature Clerics & Reverent Druids

THIS IS PART OF A COLLECTION OF THOUGHTS ON FLESHING OUT THE USE OF GODS AND DIVINE POWER IN GAMES, SO YOU CAN PROVIDE MORE FLAVOR AND HOOKS FOR COMMON OR DEVOUT WORSHIPPERS. Druids revere and protect nature. Clerics worship and are the servants of the gods. You think this would be a simple distinction,... Continue Reading →

Polytheism or Serial Monotheism?: Focusing on Pantheons Over Deities

This is part of a collection of thoughts on fleshing out the use of gods and divine power in games, so you can provide more flavor and hooks for common or devout worshippers. When making a character in game settings with what might be called a “loose pantheon” there is a tendency for characters, especially... Continue Reading →

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