This is a quick and dirty quest generator for fantasy roleplaying games, specifically Dungeons & Dragons, and leans towards a more side-quest format than a large campaign or adventure. Some creative interpretation required, as individual parts may not always fit together in a way that makes sense. This is part of the fun.
Making Milestones, Part One: Trailblazing
Milestones are an alternate, or supplementary, method of awarding XP in 5th edition that only gets a little bit of discussion. This post is about expanding on how and why to use Milestones.
Casting Conflict: Fighting It Out Over Arcane Traditions
The default assumption of many fantasy game settings is that the magical study wizards devote themselves to is rewarded by the slow – but constant – accumulation of knowledge and power. The fact that this knowledge takes the form of spells that may come from various different ancient masters, widespread cultures, or deep secrets of... Continue Reading →
Playing Paladins: Knights, Gods, and Broken Promises
This is the second in a two-part feature on Paladins. This part is meant to cover character options, adventure hooks, and roleplaying advice. The first part, Swear to God, covered the class’s origins, potential role in relation to other classes, and how they might fit into a setting. Playing a Paladin says something not only about the character you are playing,... Continue Reading →
Swear To God: What You Need To Know About Paladins
Paladins tend to fly under the radar or cause massive uproars, and its because of the unique space they occupy. They're not Fighters, not Clerics, and not just another name for knights. Let's look at why that is.
Making Mundane Combat Useful and Storyful
One can't just line up CR's in order of lowest to highest and run every game like a prolonged episode of the Power Rangers where you fight the easy then the medium then the hard then the hardest... you can, I guess, but I'm probably in good company suggesting that you shouldn't. However, what really... Continue Reading →
Made Me Who I Am Today: Mentors and Life-Paths
How to turn 5th Edition's backgrounds into a way to create a life-path for your character's history in the form of important Mentor's they've had.
Worship Gone Wild: Nature Clerics & Reverent Druids
THIS IS PART OF A COLLECTION OF THOUGHTS ON FLESHING OUT THE USE OF GODS AND DIVINE POWER IN GAMES, SO YOU CAN PROVIDE MORE FLAVOR AND HOOKS FOR COMMON OR DEVOUT WORSHIPPERS. Druids revere and protect nature. Clerics worship and are the servants of the gods. You think this would be a simple distinction,... Continue Reading →
Harvesting That Nectar: How to Get the Most Out of Gods
This is part of a collection of thoughts on fleshing out the use of gods and divine power in games, so you can provide more flavor and hooks for common or devout worshippers. The role of gods in many fantasy realms seems like it must be pretty boring. Think about it for a moment. Your... Continue Reading →
Polytheism or Serial Monotheism?: Focusing on Pantheons Over Deities
This is part of a collection of thoughts on fleshing out the use of gods and divine power in games, so you can provide more flavor and hooks for common or devout worshippers. When making a character in game settings with what might be called a “loose pantheon” there is a tendency for characters, especially... Continue Reading →
