The default assumption of many fantasy game settings is that the magical study wizards devote themselves to is rewarded by the slow – but constant
This is the second in a two-part feature on Paladins. This part is meant to cover character options, adventure hooks, and roleplaying advice. The first part, Swear to God, covered the
Paladins tend to fly under the radar or cause massive uproars, and its because of the unique space they occupy. They’re not Fighters, not Clerics, and not just another name for knights. Let’s look at why that is.
One can’t just line up CR’s in order of lowest to highest and run every game like a prolonged episode of the Power Rangers where
How to turn 5th Edition’s backgrounds into a way to create a life-path for your character’s history in the form of important Mentor’s they’ve had.
THIS IS PART OF A COLLECTION OF THOUGHTS ON FLESHING OUT THE USE OF GODS AND DIVINE POWER IN GAMES, SO YOU CAN PROVIDE MORE