So you want to be a DM. You want to craft the ultimate adventure. There’s a craving deep inside of you that wants to develop
Players can be prickly when their characters get pushed around or put in spots with limited choices, but giving the players some extra choices in exchange can take some of the sting out. And just may make things more fun for everyone.
This is part of a series exploring some advice on how to use certain monsters in your games–a resource for flavor and occasional combat tips.
The history of espionage, even in the Classical or Medieval or Renaissance periods that so frequently inspire elements of fantasy settings, is enormous and deep. It’s also probably filled with holes in information, because so many resources were probably destroyed or lost due to their covert nature.
So, if you plan to use spies and coded messages in your game, how can you turn those story elements into challenges or hooks for player characters?
Below are a few brief thoughts on the form that spies might take, along with notes on how they might be treated, and a few example methods for passing secret information that could be slipped into any game.
This is a quick and dirty quest generator for fantasy roleplaying games, specifically Dungeons & Dragons, and leans towards a more side-quest format than a large campaign or adventure.
Some creative interpretation required, as individual parts may not always fit together in a way that makes sense. This is part of the fun.
Milestones are an alternate, or supplementary, method of awarding XP in 5th edition that only gets a little bit of discussion. This post is about expanding on how and why to use Milestones.