DMs, curious players, vengeful kobolds, and party gnolls, welcome back. I’d like to begin with a short tidbit about my own troubles as a DM. We recently started playing 5e, me and a bunch of newbies, with Horde of the Dragon Queen. Though the adventure gets a lot of hate, we’ve been having a blast.... Continue Reading →
Building a Campaign from the Ground Up Part 4
Parts 1, 2, 3 Folks, here we are once again. Wednesday; the day of that glorious mid work week hump. A day we can all take a breather and begin focusing on the fun things in life. Unless you’re lucky and enjoy work; then oooohh gooood foor you. Anyways, last week we went over my... Continue Reading →
Building a Campaign from the Ground Up: Part 3
What up, DMs? It’s Wednesday and that means we’re hitting the creative books once again. For those of you that need to catch up, we’re working on our first encounter of our campaign. So far we’ve selected a story progression and began scratching the surface of how to get our adventurer’s started. Last week’s post... Continue Reading →
On Fighters & Fighting: Part Two
Want to add some depth to a Fighter without adding complexity to playing one? How about a unique Fighting Style that can be summed up in three words? With optional fancy name and colorful founder... along with some rival styles to watch out for?
A Sticky Situation, Cleaning Up the Place, and There Just Aren’t Enough Traps for Mounts…
This post continues our series of Traps to Worry Your Players With--a new series at Many-Sided Dice about traps and making interesting ones. Our traps are intended to be fluffy (with lots of nice backstory you may choose to use or get inspired by) and mechanically interesting (with special disable requirements and side-ways solutions). Biltline The... Continue Reading →
On Itemry and Trappery – Part 1
As my own 5e Eberron game returns to my table this week after a month on hiatus (players on travel and vacation), we'll be getting into the dangerous world of life as the secret spies and adventurers for a growing city-state surrounded on all sides by enemy nations and vile conspiracies... Normally, in a given... Continue Reading →
Building a Campaign from the Ground Up: Part 2
Hello, fellow DMs. It’s about that time of week again. Last time we developed a 7 step outline for our campaign following writer Dan Well’s (I am Not a Serial Killer) method. To Re-cap real quick, our story outline looks like this: Hook: Adventurers are slaves forced to fight for sport. First Plot Point: Adventurers... Continue Reading →
Blame It On the Rain (Yeah, Yeah); and, Because I Like Stephen King…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Baleful Rains The Atrium---at least, that's what Kassie thought of it as---was broad and tall and long and rich with foliage. Down here, in the murk and mire of the... Continue Reading →
Chris Hanson’s Move and Why “Initiative” is Just a Word…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Weddlestaer Fauteuil They came in, one by one. Unused to the grandeur, no doubt. The brutish fellow looked for all the world like a cross-between a well beaten leather scarecrow... Continue Reading →
Building a Campaign From the Ground Up
So you want to be a DM. You want to craft the ultimate adventure. There’s a craving deep inside of you that wants to develop nightmare inducing monsters and memorable NPCs in a campaign that keeps players playing until 4 AM and obsessively plotting for their next encounter. Well, I have the same desire. So... Continue Reading →
