Let’s hop to it; shall we? This week we’re going to look at designing a Timed Encounter for our players. Now, this rendition of it
For the last month, I’ve been using my current Eberron game (with my most excellent Eberron players) to flesh out the sandbox for my first
Good Wednesday, Readers, Last week we went over the general scheme of things for the big prison escape. We left a lot open to flexibility
Parts 1, 2, 3, 4, 5, and 6. DMs, GMs, and other interested parties, welcome back. Last week was a short post, but we talked
For those paying attention, we’ve been working on physical resources–not just digital ones–this month. If you haven’t looked at our first projector build you can
As the last part in my On Fighters & Fighting series, have an Unarmed Fighting Style Generator and some thoughts on Hit Points in combat!