More Than One Way To Die, Lich-ish, and Don’t Look Down…

You can find the ever-growing list of "Better Than Nothing" items  over on the right. Read 'em, like 'em, share 'em, and comment. Shudderwein How do you kill a god? Teller didn't know. She'd killed giants and monsters and horrors, she'd killed the Great Black Bear and the Creeping Death of the Irewood. But, standing before... Continue Reading →

Walking the Beat, The Fears of the Brave, and Single-Minded Focus…

You can find the ever-growing list of "Better Than Nothing" items  over on the right. Read 'em, like 'em, share 'em, and comment. The Divider "It looks like they're all grouped together, Marius". Something about the grizzled brawler made Brother Service uncomfortable. Where most of their group seemed to at least pay lip service to the... Continue Reading →

Anti-Flip-Flops, Who’s Your Daddy, and A Strange Life…

You can find the ever-growing list of "Better Than Nothing" items  over on the right. Read 'em, like 'em, share 'em, and comment. The Baxeae Rootgiant The hulking figure of Ser Broadways of the Faithlight came racing out from the treeline and just as quickly lurched to a halt as the paladin saw the creature. Scales... Continue Reading →

Adventures in the Prison of Dreadhold…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY. So, in my current game ("A Confession of Pain"), we've decided to take a break from the relatively low-fantasy world of Kalamar and... Continue Reading →

Not Quite Quigley, So Simple, and Stooping All the Time…

You can find the ever-growing list of "Better Than Nothing" items  over on the right. Read 'em, like 'em, share 'em, and comment. Rathian Arquebus "Don't do it, Beck." "No, I'm gonna do it." "It isn't necessary at all, though--look, we have this. There's only the three and Teller can handle two of them herself. You... Continue Reading →

“Quick! I Need Two Dozen Random Fantasy Book Names…”

We've all been there--scrambling to deal with the question "I search the shelf, so what do I find?"  Of course as DM's we want to have interesting volume names to rattle off so we're not just saying "Oh, this book (which is obviously the magic one)".  But, who has the time to litter their world with... Continue Reading →

Variant Rules – A Different Way to Handle Falling

Variant Rules for Falling It can be hard to have a truly omni-directional combat that means anything in 5e (and not unique to 5e, either). Falling is an almost meaningless mechanic after a few levels and doesn't really represent a lot of worry after 10th. Between Feather Falling and Flying and good saves and hit... Continue Reading →

In the Grim Darkness of Overacting, Why Not a Lance, and Mighty Strong Words…

You can find the ever-growing list of "Better Than Nothing" items  over on the right. Read 'em, like 'em, share 'em, and comment. Raptor and Thorn Broadways groaned as Tanu turned a tense situation into what had promised to be a bloody and expensive one. The governor's own guard stood unmoving and impersonal, like an iron... Continue Reading →

Adventures in the Great City in the Clouds…

THIS IS PART OF A COLLECTION OF IDEAS FOR BUILDING OUT A LESS-THAN-COMMON ADVENTURE WHERE YOU CAN PUT YOUR OWN DUNGEON OR NPCS–THINGS THAT TEST THE PLAYERS AND PC’S ABILITY TO THINK DIFFERENTLY. So, What's This About? There could be any number of reasons for having to deal with a city designed for true giants. Like,... Continue Reading →

Narrative Play Style – How and When to Roll Dice (Part 01)

A check. There's a lot packed into that five-letter part of the game. What's is it, when do you get it, what should happen with it, etc... I've read (and argued) the differences in when and how to use the roll-for-outcome mechanic at the heart of any RPG (and certainly D&D) for years. Like political... Continue Reading →

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