Building a Campaign from the Ground Up: Part 3

What up, DMs? It’s Wednesday and that means we’re hitting the creative books once again. For those of you that need to catch up, we’re working on our first encounter of our campaign. So far we’ve selected a story progression and began scratching the surface of how to get our adventurer’s started.  Last week’s post... Continue Reading →

A Sticky Situation, Cleaning Up the Place, and There Just Aren’t Enough Traps for Mounts…

This post continues our series of Traps to Worry Your  Players With--a new series at Many-Sided Dice about traps and making interesting ones. Our traps are intended to be fluffy (with lots of nice backstory you may choose to use or get inspired by) and mechanically interesting (with special disable requirements and side-ways solutions). Biltline The... Continue Reading →

Building a Campaign from the Ground Up: Part 2

Hello, fellow DMs. It’s about that time of week again. Last time we developed a 7 step outline for our campaign following writer Dan Well’s (I am Not a Serial Killer) method. To Re-cap real quick, our story outline looks like this: Hook: Adventurers are slaves forced to fight for sport. First Plot Point: Adventurers... Continue Reading →

Blame It On the Rain (Yeah, Yeah); and, Because I Like Stephen King…

This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Baleful Rains The Atrium---at least, that's what Kassie thought of it as---was broad and tall and long and rich with foliage. Down here, in the murk and mire of the... Continue Reading →

Chris Hanson’s Move and Why “Initiative” is Just a Word…

This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Weddlestaer Fauteuil They came in, one by one. Unused to the grandeur, no doubt. The brutish fellow looked for all the world like a cross-between a well beaten leather scarecrow... Continue Reading →

Building a Campaign From the Ground Up

So you want to be a DM. You want to craft the ultimate adventure. There’s a craving deep inside of you that wants to develop nightmare inducing monsters and memorable NPCs in a campaign that keeps players playing until 4 AM and obsessively plotting for their next encounter. Well, I have the same desire. So... Continue Reading →

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