While creating Regency, I knew I needed more than just “social combat” for the game to feel full. In many other RPGs, there is a combat element. The big fight against the villain or monster, where the characters can flourish and show off their variety of uses. Pride and Prejudice (2005) Regency doesn’t have combat.... Continue Reading →
Board Games: The Essential Question – Issue #3: Games of Skill and Telestrations.
Hello again. I apologize for returning later than planned; I was off in the jungles of the Himalayas doing some serious James Bond powerlifting. That is a lie; like, 4 lies in one sentence. You most likely spotted that long before I had to tell you. Good eye. Last time, I waxed poetic on trivia... Continue Reading →
