Project: 12 Days in Greyghast (Sneak Peak at the Plots)

As I discussed in my previous post (click here for that), my two current projects are a little different.  I've had my collection of magic items (and I get tickled pink to this day seeing people out there at ENWorld and RPG.net and GITPG and reddit and etc., etc. etc.) link to them and discuss... Continue Reading →

Project: 12 Days in Greyghast (Intro)

For the last month, I've been using my current Eberron game (with my most excellent Eberron players) to flesh out the sandbox for my first written and published module.  Now, I've been running D&D for around 12 years properly, and other stuff before that.  I've largely disdained module-based gameplay in favor of more open-world feels--but,... Continue Reading →

Our Second Test of a Low-Cost, Home-Built Projected Table-Top

For those paying attention, we've been working on physical resources--not just digital ones--this month.  If you haven't looked at our first projector build you can click here.  Since then, we decided to take the basic concept and put a little more engineering into it. But, first principles... we still wanted to keep the build itself... Continue Reading →

Our First Test of a Low-Cost, Home-Built Projected Table-Top

It's all the rage and just started up as a fad... using projectors to cast an image onto a table top for the running of games like D&D (honestly, I've not heard of it used anywhere else, but it would be hugely useful for complex combat-oriented games like Dark Heresy as well).  I first saw this... Continue Reading →

Factions Project

With summer vacations and moving all overlapping at the end of July, updates have been slower.  But, with August 1st (Saturday), we'll be jumping out with a new series of content. We'll be putting together an exhaustive list of factions for your campaigns.  Histories, notable figures, goals, secrets and ranks and perks and tips for... Continue Reading →

A Sticky Situation, Cleaning Up the Place, and There Just Aren’t Enough Traps for Mounts…

This post continues our series of Traps to Worry Your  Players With--a new series at Many-Sided Dice about traps and making interesting ones. Our traps are intended to be fluffy (with lots of nice backstory you may choose to use or get inspired by) and mechanically interesting (with special disable requirements and side-ways solutions). Biltline The... Continue Reading →

Blame It On the Rain (Yeah, Yeah); and, Because I Like Stephen King…

This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Baleful Rains The Atrium---at least, that's what Kassie thought of it as---was broad and tall and long and rich with foliage. Down here, in the murk and mire of the... Continue Reading →

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