This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Weaker Mark Squick was very, very tired of this place. Whatever mad bastard this Conqueror fellow was, the old delver was about one more violently exploding door away from giving... Continue Reading →
Asking Why: How to Put PCs In a Tight Spot Without A Railroad
Players can be prickly when their characters get pushed around or put in spots with limited choices, but giving the players some extra choices in exchange can take some of the sting out. And just may make things more fun for everyone.
We’re Gonna Need a Bigger Boat, and Like Star Trek But Worse…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Badwater Baldwin carried Kallie over his shoulder, like a sack of barley, pumping his legs and wildly scrabbling to keep his footing and handhold on this and that piece of... Continue Reading →
Anguish And Rancor; and Two Cubes Are Better Than One…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. The Flaypit Odom stood quietly as Squick spit down the hole, eyes closed and waiting for the---ah, there. Maybe only twenty feet deep. One of the deeper ones he'd seen.... Continue Reading →
Traps to Worry Your Players (Table of Contents)
Check out our Kickstarter for our first book... Lost Artifacts of Greyghast! So, we brave and few here at Many-Sided Dice (after the completion of our 200th "better than nothing" magic item) have taken on the opportunity to create similarly storied and systemed Traps for 5e games of D&D. The project here being to provide... Continue Reading →
You Can’t Just Stab Your Way Through Life, Son; and, Don’t Believe a Word He Says!
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. The Bouncer It was the third time Kurt had tripped over his own feet in the last hour and, if his maps and intel were correct, then he'd have another... Continue Reading →
Someone Find Me An Art Major!, and Get Me A Towel!
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Chirograft "You already ruined two quills! Why don't you let me give it a go, you clearly don't know how to properly use them" Meilla was a boiling kettle outrage.... Continue Reading →
Lionel Richie is My Jam; and You Know How to Whistle, Don’t You?…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We’ll dial in on a running format in the coming weeks. Hoardsand Squick sat in the hall, staring at the wide and deep chamber beyond. They'd been in this tomb for eight days. Eight very long days, and they'd already lost... Continue Reading →
Full of Sound and Fury…
This begins a new series at Many-Sided Dice about traps and making interesting ones. We'll dial in on a running format in the coming weeks. Myna-rig "Everyone be very, very quiet", Kallie tossed a whispery warning over her shoulder while the others glanced around the empty chamber. What they expected to find, she couldn't say.... Continue Reading →
Magic Items That Are “Better Than Nothing” hits 200!
Well, that's a wrap on that series, for now. 200 items (with mechanics, some play balance, histories, fluffy narratives for interesting Divinations or Identifies, etc. is a lot. It's been fantastic shooting for the goal and crossing that finish line, and while we'll be taking a break from that content for a bit we won't... Continue Reading →
